ISTE Standard 5 Reflection

My question was; what are some strategies for teaching students good digital citizenship?

Digital citizenship is appropriate and responsible behavior with regards to technology.  Digital citizenship is becoming an increasingly essential issue that schools and teachers need to address with students.  Many schools are using technology in the classroom in the form of desktop computers, laptops, tablets, Chromebooks, and other devices.  This is also an issue that parents need to address as many students have access to technology at home.  There are nine components of digital citizenship that should be considered.  They are access, commerce, communication, literacy, etiquette, law, rights and responsibilities, health and wellness, and security.  Lessons regarding digital citizenship can be tailored to meet student needs.  Teachers start as early as kindergarten teaching relevant age appropriate digital citizenship skills. It is an extensive topic, and everything cannot be covered in a single lesson.  Digital citizenship  needs to be taught over time, and the lessons should vary with age and grade level.

One strategy teachers can use is a learning management system such as Edmodo.  Systems like Edmodo can be used to manage lessons, make content that engages students, and interact with other teachers and students.  Another important aspect of digital citizenship teachers should discuss with students is safety related issues.  These can include lessons on not sharing personal information online, being cautious about interacting with strangers, how to change privacy settings, being selective about posting photos online, and cyber bullying.  Another important topic of discussion is the idea of cultivating a positive reputation online.  Helping students understand that what they post online can stay there even after they post it, and that a person’s online presence is a part of how others (such as employers) get an impression of them and evaluate them.

Bruder, P. (2013). Digital citizenship: Responsible technology use in the classroom. Retrieved from


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